Theory: I see the server life as having 3 stages, I know many of the more experienced player will say this is obviously
but I felt I had to be said because MANY people I have spoke to do not fully understand this. Within these stages certain
things should be done, and certain things should be avoided at all costs. This guide will focus mainly on stage one as I believe it is the one where there should be no swaying
away from. Stage 2 and 3 are where your own play style start to kick in and you decided where to steer your account. Stage
1 (Day 1 to ~Day 60) This to me in by far the most important stage, I believe most people make their biggest mistakes in this
stage. It is the difference between a Top 10 account and a Top 1000 account. DO NOT BUILD EMBASSIES/ DO NOT CREATE NAPS/ DO
NOT BUILD WALLS/ DO NOT BUILD TRAPS/ ONLY CREATE “RAIDING” UNITS. In speed I believe it is best to start day 1,
normal server I think it is day 3 but that is a different story I will go into in a “Normal” server guide if this one gets good reviews =)
The most difficult
and important days in your new life as a Gaul
raider are the day leading up to the training of your first TTs.
Day 1 (BP) – Build ONLY resources tiles. NOTHING
else I can not stress this enough some people read this and will think nothing else means take your MB to lvl 3. NOTHING else
but resources squares. Toward the end of Day 1 your BP will be coming to an end. Here I suggest going straight up the quest-master
chain through and choose the Marketplace path. SAVE THE FREE GOLD! If you are a gold user you can extend production but if
you are not a gold user save it. Continue building resources tiles only.
NOTE: The reason we save the gold is for incoming
attacks. Using a spread sheet figure out what is cost to buy a couple resources tiles reallocate the funds using the 1:1 NPC
trader. Because I can almost guarantee you will get an attack and have to use the NPC trader I usually keep a 2:! Lumber:
Iron offer on the market place. Hey, it’s not much but you want to have everything at your disposal working for you
at once.
NOTE: In normal servers I would chose Military and raid with Phalx but I have found in speed that even inactives
log on and at minimum they get there rat. It takes 15 Phalx to kill a rat without losing anything, And that doesn’t
even take into account if they have any troops. In my opinion it’s a waste of resources and time unless you are on a
normal server. Again if I get good reviews I will be creating a “Normal” server guide.
Day 2 – When your resources tiles get to around
5-6 you should start your journey to training TTs. You have already finished MB requirements in the quest-master chain, So
time to build the requirements for TTs. RP, Barracks lvl3, Academy lvl 5, BS lvl 3, Stables lvl 3. You can do this in any
order you’d like, As nothing else should be trained or built until this is done. You should have nothing in your village
at this point besides the prereqs for TT training, and resource tiles. NOTHING, no troops yet, no embassy, no walls, no researching
Swords or Paths. Nothing but TTs prereqs and resources. Now that luck part comes in (well not all lucky, most smart early
raiders try to stay away from Gauls.) We are now saving for TTs training, IF you are attacked you should still have enough
gold to NPC trade for resources tiles. If you start to run out of gold you may finally have to start building up that Gaul cranny, Most often this has not
happened to me, but it has once. The raiding quickly stops when the Teuton finds TTs raiding him. Once you’ve trained
TTs it’s off to the races.
Intelligent Raiding: Here is probably the most important part of the guide. “Intelligent” raiding is not hard but many struggle
with staying on task. STAY ON TASK!!! Stage 1 in the game is not for war, or for making enemies. It is for collecting as many
resources as possible to prepare for war later. Be very smart with who you raid and when you chose to do so. With your first
2 TTs start raiding inactives. On speed they should be ~pop 20 stick to Teutons and Roman. This was the biggest difference
I found when switching from Teuton to Gaul
is that Traps are awful for your TTs. I could just overwhelm a Gaul with clubbies before early game to free troops. This will come later so be patient. Just
stick to Teutons and Roman. TTs move extremely fast so if your inactive is being raided look outward rather than attacking
larger neighbors, Again this will come later. Once you have a raiding force of ~20 TTs you should be able to follow back just
about any clubbie raiding group and make an offensive Teuton a very grumpy player. I usually train 1 phlx and only one, He
is used for timing Teuton attacks. (becoz math iz hard). My raiding groups usually consists of 2 TTs – Inactives 5-10
TTs to pop under 100(non Gauls) and I will always scout player larger than 100. Path should be build when you have a raiding
force of around 75 TTs. KEEP RAIDING EVERYTHING YOU CAN, CONSTANTLY.
Priority order for training/building is going
to be building TTs and with anything extra you want to be building resources tiles. Again nothing else but this. We are not
going to be building an embassy/walls/Traps/ect. until later in Stage 2. Note: I have began trying to start out very server
with a reliable dual before I choose where I am going to start.If you chose to go at this alone if can still be done but will
be much harder for you. I have attained Top 20 without a dual but at the expense of many hours of sleep. If you go at it alone,
I will suggest you build your cranny up but still no defensive units, they are just going to be wasted if clubbies come a’knockin. You
will get to be a high enough pop where players avoid you like that plague. Gaul traps and crannies have bad reputation and this will come in very handy for you, Until
then you must be active, very active. If you chose to go at this alone the single biggest mistake I see people making is leaving
troops in their village when they sleep. Think of your TTs as your life force. Send them away 8-9 hour (round trip) while
you sleep. If you are going to the store or work/school send them away and give yourself time so when you get back you know
they are safe. I can not stress the point of not leaving them in your village enough. Just don’t do it.
Moving: If raiding has gone even decently you should be at the point where you are able to Train TTs and be building
resources tiles at the same time. I begin to think about moving as soon as my resource production in my village is enough
to Train TTs constantly. I.e. Lum 1400 Clay 1800 Iron 920 Crop 240) I use my raiding income to begin building the prereqs
for a Town Hall. AFTER you have your first party going you need to start building up your Res. Again if you were active
enough you will need to be throwing parties to start securing your next village.
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Building Priorities: 1) RESCOURCE TILES 2) TT Rereqs i.e. RP, Barracks lvl 3, Academy lvl
5, BS lvl 3, Stables lvl 3 3) Resources tiles to TT production (Lum 1400 Clay 1800 Iron 920 Crop 240) 4) MB lvl 10 Academy
lvl 10 TH lvl 1 Residnece lvl 10 5) All Resources tiles to 10 6) Stable lvl 10 or whatever you can keep up with. 7)
This point is whatever you feel is good. I suggest supplying other villages and get your resources up.
The absolute
most important thing to do is to CONSTANTLY be building TTs! Do this above everything else. Village Priority: 1) First
Village 2) 5 clayer 3) 5 lumber 4) Main Supply (Capital 4x4x4x6) (Can be subbed for 15c) 5) 15c 6) Whatever
you feel you want to muster.
Heros: Some people use TTs for their speed. I tend to wait until I train Haeduans.
Which I don’t train until I have my 15c, I use 5 point for regen then the rest go into offensive bonus,
Most
Important Highlights:
Intelligent raiding i.e. Know who you can attack when. This comes with experience and common
sence. Avoid Gauls. I consider Teutons as Fort Knox with every guard on vacation. You will come to love larger Teutons that
have been spoiled by easy raiding. They are just holding your resources for you. Use scouts more as you attack larger players.
CONSTANTLY
BUILD TTS, NEVER STOP EVER.
Choose your second village intelligently don’t follow the crowd. This can mean the
difference between a top 10 account and a top 1000.
Do not join an alliance until after 2 months on the server. You
are limiting you farm allowance and possible getting yourself into something you do not want to be a part of. A simple message
thanking them for their interest but you would rather wait it out and see how the server progresses will be sufficeint.
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